A downloadable game for Windows and macOS

Die. Learn. Repeat.

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Simple Pig Games is developing a new indie title (currently a placeholder name): a monochrome, retro-inspired rage platformer. The game offers a simple yet addictive premise, featuring tight, smooth controls and rewarding physics-based gameplay. Players will climb through a vast, twisting cavern they’ve accidentally fallen into, with mechanics being gradually introduced as they ascend.

The game is expected to last around 3–4 hours, with multiple distinct zones, each offering unique visuals, NPCs, and optional challenges. These areas are connected by rest camps, providing players with moments to strategise and prepare for what lies ahead.

Download

Download
Ribbit 1.14 WINDOWS.zip 29 MB
Download
Ribbit 1.14 macOS.zip 51 MB

Install instructions

Run .EXE
On macOS, you'll need to enter system preferences -> privacy & security -> Allow Opening,

Full controller support in game, RECOMMENDED

Development log

Comments

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(+1)

It is a good game but I think the signs have too much clutter for conversing. Some things I think should be added as well.

  • control mapping
  • having the basic movement keys as pictures on the level when you fall (seems that it should be obvious, but I have found it is a good idea to implement these things)
  • have the tutorial be something more like the signs were left behind by someone who fell down before you and left them for you (I been down here for a while, i should probably move on, i figured out you can press "space" to jump) (apparently, by holding space in air we can use our ears to float is useful down here)

So far the game is pretty good an well made. Some name ideas you may like or to inspire

  • Floppy's Trip (ears and they fall down the cave :P)
  • Deep Descent
  • Dangerous Dwelling
  • Cave Game (jk)
(1 edit)

Hey, hey!

Thanks for playing! It really is just an EARLY demo rn as we are building mechanics, this level won’t be in the final game 🙃

Most of the crazy sign text was us testing old systems, but we’ve updated those recently and our text engine is a lot more versatile now!

And yes, controller mapping is an obvious one! As I mentioned, it is a VERY early demo rn, and a controller mapping system takes a significant amount of coffee to implement - leaving QOL features to the tail end of development is generally good practice.

Thanks for Reviewing! 

Hey, this is really fun! I really like the balance in difficulty with there being checkpoints but also there being really tight platforming. The aesthetic looks super cool too with how the edges of the screen kind of look like an old TV. I can't wait to see how the full game turns out :D

Thanks for playing :3. Will be sure to pass the feedback onto the rest of the team!

(+1)

Lets us know your thoughts :D